Original Unreal Tournament demo in USA and Canada

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Original Unreal Tournament demo in USA and Canada

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Developer’s Description

By Epic MegaGames Our goal with Unreal Tournament was to create these very human-like opponents that would challenge you in a variety of different contests. We wanted to give people the non-stop adrenaline-pumping experience of online multiplayer games whether they wished to go online or not. There are four major game types: Deathmatch, Capture The Flag, Assault and Domination. Assault is an objective-based team game, where one team plays defense and one team plays offense. For however long the defending team can keep the attacking team from meeting their objective, they get the same amount of time to play on offense. If they can achieve the goal faster than the team they defended against, then they win. One example is taking over a speeding train with the goal of controlling it, another is storming a beachfront embankment with the goal of taking out a giant cannon. In Domination the idea is to control points on the map, called “domination points” and each time you run over a domination point it turns to the color of your team. Based on the time you control the point you score game points – it all makes for some rather fast and furious games. Capture the Flag is a pretty straightforward team-based game, and Deathmatch can be played everyone for themselves or on teams. Domination and Team Deathmatch can be played by up to four teams.

Full Specifications

What’s new in version


Release November 8, 2008 Date Added September 17, 1999

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Operating Systems

Operating Systems Windows, Windows 95, Windows 98 Additional Requirements Pentium-233 MMX, Windows 95/98, 32MB RAM, Glide-compatible 3D card

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